Wanderer Ascension Materials, Talents & Stats

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Here are the complete lists of Wanderer materials for his ascension and talents in Genshin Impact. Learn more about his talent scaling stats, base stats, constellations, and community ratings on this page.

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Rarity Element Weapon
★★★★★ Anemo Catalyst
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Rating: 3.48/5. From 23 votes.
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– High damage potential.
– Versatility in team composition.
– Multiple elemental infusions.
– Artifact and weapon flexibility.
– Decent performance in both single-target and AoE scenarios.
– Lack of crowd control.
– Vulnerability to interruption.
– Clunky hovering mechanics.
– Reliance on specific support characters.

Wanderer Base Stats

Wanderer ascension stat is bonus CRIT Rate, which increases with each ascension phase.

Level Hp Atk Def CRIT Rate
20 2731 88.04 163.13 0%
40 4568 147.28 272.9 4.8%
50 5899 190.17 352.36 9.6%
60 7076 228.1 422.66 9.6%
70 8259 266.24 493.33 14.4%
80 9450 304.64 564.48 19.2%
90 10164 327.67 607.16 19.2%

Wanderer Ascension Materials

Here is the list of Wanderer materials needed to reach his maximum ascension level: Vayuda Turquoise, Handguards from Nobushi, and Perpetual Caliber dropped by Aeonblight Drake. As for its local specialty material, the Rukkhashava Mushrooms are found in the wilds of Ashavan Realm and Lokapala Jungle in Sumeru.

Vayuda Turquoise Sliver
Vayuda Turquoise Sliver
Vayuda Turquoise Fragment
Vayuda Turquoise Fragment
Vayuda Turquoise Chunk
Vayuda Turquoise Chunk
Vayuda Turquoise Gemstone
Vayuda Turquoise Gemstone
Rukkhashava Mushrooms
Rukkhashava Mushrooms
Emperors Resolution
Perpetual Caliber
Old Handguard
Old Handguard
Kageuchi Handguard
Kageuchi Handguard
Famed Handguard
Famed Handguard

Wanderer Talent Materials

The materials to level up Wanderer’s talent are Handguards, Daka’s Bell, and Praxis book series from Steeple of Ignorance Domain in Sumeru.

The total level-up materials required for each of Wanderer’s Talents are as follows:

Teachings of Praxis
Teachings of Praxis
Guide to Praxis
Guide to Praxis
Philosophies of Praxis
Philosophies of Praxis
Old Handguard
Old Handguard
Kageuchi Handguard
Kageuchi Handguard
Famed Handguard
Famed Handguard
Daka's Bell
Daka’s Bell
Crown of Insight
Crown of Insight

Wanderer Talents

Wanderer is primarily an on-field Anemo DPS who relies more on dealing raw Anemo damage rather than swirls. While his main purpose is to be a hyper carry, he can also function as an on-field driver role in some team compositions.

Yuuban Meigen
Normal Attack
Normal Attack
Performs up to 3 attacks using wind blades, dealing Anemo DMG.
Charge Attack
Consumes a certain amount of Stamina, gathers a build up of high wind pressure, and deals AoE Anemo DMG after a short casting time.
Plunge Attack
Calling upon the power of Anemo, the Wanderer plunges towards the ground from mid-air, damaging all opponents in his path. Deals AoE Anemo DMG upon impact with the ground.
Attributes Level 1 Level 10
1-Hit DMG 68.71% 135.83%
2-Hit DMG 65.02% 128.52%
3-Hit DMG 47.64% + 47.64% 94.18% + 94.18%
Charged Attack DMG 132.08% 237.74%
Charged Attack Stamina Cost 50 50
Plunge DMG 56.83% 112.34%
Low Plunge DMG 113.63% 224.62%
High Plunge DMG 141.93% 280.57%

Wanderer’s normal attacks consist of a three-hit combo, with his charge attack having a wider AOE and the ability to stagger some light enemies. His normal attacks deal fast, spammable damage, but you can also combine his normal and charged attacks into a combo.

There are some cases where spamming normal attacks can be better, such as when using his signature weapon, which buffs only normal attacks. However, otherwise, you can weave in charge attacks to further optimize his damage and even stagger certain enemies. His auto attacks are meant to be used well under the Wind Favored state, which is achieved through using his skill.

Hanega: Song of the Wind
Elemental Skill
Concentrates the power of the winds to break free from the shackles of the earth, dealing AoE Anemo DMG before leaping into the air and entering the Windfavored state.
The Wanderer cannot perform Plunging Attacks in this state. When he uses Normal and Charged Attacks, they will be converted into Kuugo: Fushoudan and Kuugo: Toufukai respectively; the DMG they deal and their AoE will be increased, and their DMG will be considered Normal and Charged Attack DMG respectively. Kuugo: Toufukai will not consume Stamina.
The Wanderer will hover persistently during this time. While this state is active, the Wanderer’s movements gain the following properties:
  • Persistently consumes Kuugoryoku Points to maintain this hovering state.
  • When sprinting, additional Kuugoryoku Points will be consumed for the Wanderer to accelerate mid-air. Holding sprint will cause persistent Kuugoryoku Point consumption to maintain speed. This effect will replace his default sprint.
  • Jumping expends extra Kuugoryoku Points to increase hovering height. Holding jump will cause persistent Kuugoryoku Point consumption to keep increasing hovering height.
Running out of Kuugoryoku Points will end the Windfavored state. A second cast during the duration of Windfavored will also end it.
Attributes Level 1 Level 15
Skill DMG 95.2% 226.1%
Kuugo: Fushoudan DMG 132.98% Normal Attack DMG 166.56% Normal Attack DMG
Kuugo: Toufukai DMG 126.39% Character Attack DMG 153.25% Character Attack DMG
Initial Kuugoryoku Points 100 100
Cooldown 6 Seconds 6 Seconds
Hanega: Song of the Wind Preview

In this mode, his normal and charged attacks are buffed. They deal more damage, have a larger area of effect (AOE), and his charged attacks no longer consume stamina. He will also start hovering and gain a new stamina bar, making him the first character to have actual flight mechanics. This adds some verticality to his movement, allowing you to completely avoid ground attacks or aid in exploration.

The flight mode lasts as long as you still have stamina or if you manually end it by pressing the skill again. The stamina bar gets consumed over time just by hovering and attacking, and performing other actions like sprinting or levitating higher consumes a larger portion. It’s worth noting that he can’t switch out easily while in flight, so if you need to switch to another teammate prematurely, you have to manually end the flight mode by pressing the skill.

Some off-field abilities will follow him upward, like Kaya’s burst or Kujou Sara’s skill, which can still hit enemies within reach or trigger Dendro cores, respectively, if you stay low enough. However, others will remain at ground level, like Xiangling’s burst, which can be convenient.

Wanderer also generates energy during this state by hitting enemies with normal or charged attacks, but there seems to be a cooldown of about 2.5 seconds on average. He will generate four or sometimes five energy particles during the skill’s duration if you can maintain consistent attacks.

Kyougen: Five Ceremonial Plays
Elemental Burst
Compresses the atmosphere into a singular vacuum that grinds all troubles away, dealing multiple instances of AoE Anemo DMG. If the character is in the Windfavored state due to the skill “Hanega: Song of the Wind,” Windfavored state will end after casting.
Attributes Level 1 Level 15
Burst DMG 147.2% x 5 349.6% x 5
Cooldown 15 Seconds 15 Seconds
Energy Cost 60 60
Kyougen: Five Ceremonial Plays Preview

His burst is actually very simple, as many have long been craving for. He steps on the player, which then unleashes 5 rapid instances of animal damage in an AOE. Light enemies get briefly launched in the air, and if there are any elements applied to them, he can swirl and/or spread them around for a bit more damage. Casting his burst will also automatically end his skill state if he’s in it.

Wanderer Passive Talents

Unlock 2 more passive talents for Wanderer on his first and fourth ascension phase.

Jade-Claimed Flower
1st Ascension Passive
If Hanega: Song of the Wind comes into contact with Hydro/Pyro/Cryo/Electro when it is unleashed, this instance of the Windfavored state will obtain buffs according to the contacted element(s):
  • Hydro: Kuugoryoku Point cap increases by 20.
  • Pyro: ATK increases by 30%.
  • Cryo: CRIT Rate increases by 20%.
  • Electro: When Normal and Charged Attacks hit an opponent, 0.8 Energy will be restored. Energy can be restored this way once every 0.2s.
You can have up to 2 different kinds of these buffs simultaneously.
Gales of Reverie
4th Ascension Passive
When the Wanderer hits opponents with Kuugo: Fushoudan or Kuugo: Toufukai in his Windfavored state, he has a 16% chance to obtain the Descent effect: The next time the Wanderer accelerates in mid-air while in this instance of the Windfavored state, this effect will be removed, this acceleration instance will not consume any Kuugoryoku Points, and he will fire off 4 wind arrows that deal 35% of his ATK as Anemo DMG each.
For each Kuugo: Fushoudan and Kuugo: Toufukai that does not produce this effect, the next attack of those types will have a 12% increased chance of producing it. The calculation of the effect production is done once every 0.1s.
Strum the Swirling Winds
Utility Passive
Mora expended when ascending Bows and Catalysts is decreased by 50%.

Wanderer Constellations

New constellation’s passive abilities can be unlocked for Wanderer each time you obtain a character’s specific item called Stella Fortuna and these upgrades can permanently enhance him in various ways.

Shoban: Ostentatious Plumage
When in the Windfavored state, the Attack SPD of the Wanderer’s Kuugo: Fushoudan and Kuugo: Toufukai is increased by 10%. Additionally, the wind arrows fired by the Passive Talent “Gales of Reverie” will deal an additional 25% of his ATK as DMG. You must unlock the Passive Talent “Gales of Reverie” first.
Niban: Moonlit Isle Amidst White Waves
When in the Windfavored state, Kyougen: Five Ceremonial Plays will see its DMG increased by 4% per point of difference between the max amount of Kuugoryoku Points contrasted with Kuugoryoku’s present capacity when using this skill. Through this method, you can increase Kyougen: Five Ceremonial Plays’s DMG by a maximum of 200%.
Sanban: Moonflower Kusemai
Increases the Level of Kyougen: Five Ceremonial Plays by 3. Maximum upgrade level is 15.
Yonban: Set Adrift into Spring
When casting Hanega: Song of the Wind, should the Passive Talent “Jade-Claimed Flower” be triggered, the character will gain buffs in correspondence to the contacted Elemental Type(s), and also obtain a random untriggered buff. A maximum of 3 such corresponding elemental buffs can exist simultaneously. You must unlock the Passive Talent “Jade-Claimed Flower” first.
Matsuban: Ancient Illuminator From Abroad
Increases the Level of Hanega: Song of the Wind by 3. Maximum upgrade level is 15.
Shugen: The Curtains’ Melancholic Sway
When the Wanderer actively hits an opponent with Kuugo: Fushoudan while in the Windfavored state, the following effects will occur: -Deals an additional instance of Kuugo: Fushoudan at the position hit, dealing 40% of the attack’s original DMG. This DMG will be considered Normal Attack DMG.
-When the Wanderer falls below 40 Kuugoryoku Points, restores 4 Points to him. Kuugoryoku Points can be restored in this manner once every 0.2s. This restoration can occur up to 5 times within one Windfavored duration.

Wanderer Strength and Weakness

Wanderer offers a unique and interesting playstyle but may require some support and adjustments to reach his full potential in different gameplay scenarios.


Impressive Damage Potential: The Wanderer excels as a main damage dealer, comparable to characters like Cyno and Yoimiya. His burst ability, accompanied by normal attacks, can deal significant damage to both single targets and multiple enemies. With proper team composition and buffs, his damage output can be further increased.

Hovering Ability: The Wanderer’s unique hovering ability allows him to stay in the air for approximately 10 seconds, enabling him to unleash a flurry of attacks without consuming stamina. This mobility can be advantageous in both exploration and combat scenarios.


Vulnerability to Interruption: One significant drawback of the Wanderer is his susceptibility to interruption during combat. Despite his hovering ability, he lacks resistance to being knocked around by enemy attacks. This can make him vulnerable and disrupt his damage output, requiring the support of shielders or careful positioning.

Lack of Crowd Control: The Wanderer lacks inherent crowd control abilities, making it challenging to group enemies together or maintain crowd control effects like Freeze. This limitation can affect his effectiveness in certain combat situations, especially when enemies are spread out.

Clunky Hovering Mechanics: Some players have observed that the Wanderer’s hovering mechanics feel unpolished. He can get stuck in ice cages and faces difficulties avoiding certain enemy attacks while in mid-air. This clunkiness can diminish the overall experience and create frustration during combat.

More Characters

Upcoming Characters

These are the upcoming characters that have been announced by miHoyo and some of them are leaked by beta tester players. Their stats are yet to be confirmed and may change upon release.

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I really want wanderer, but i got no luck

After using 30 wishes for wanderer got yanfei, faruzan and rosaria

I got the Wanderer on my first-ever pull since I stopped playing five months ago.

Between Widsith R5 and Lost Prayers R1, which one should I use for Wanderer?

He’s the first character I pre-farmed, but the more I see of him, the less I want him.

I have C1 Scara and a built Ganyu, but I don’t know who else to add to my team. I’m really hoping to have both of them in it because Ganyu has been my main DPS for a long time and deals the most damage. Wanderer is also my first triple-crowned. Any thoughts on who else I could add?

Diona for cryo resonance 15% crit rate buff, shields and healing. Then take your pick of c6 Faruzan, Mona, Bennet, or c6 Yunjin.

I have a considerable number of Shimenawa artifact pieces, which I collected during my two-month stay in the domain while building my Raiden, Xiangling, and Mona characters. As a result, my Wanderer character now possesses an amazing Shimenawa artifact set.

However, there is a slight issue with this setup. To trigger the 50% attack boost from the artifact, one must be mindful of their energy burst level. If this requirement is not met, there will be no bonus effect from the artifact. Additionally, bursting with Wanderer is comparatively more challenging, as the character is not as fast. Nevertheless, I have plans for the long run. I intend to acquire the Desert Pavilion set for Wanderer, which will eliminate any constraints related to energy calculation and the character’s speed. This way, I can further enhance my Wanderer’s abilities and ensure a smoother gameplay experience.