Here are the complete lists of Wanderer materials for his ascension and talents in Genshin Impact. Learn more about his talent scaling stats, base stats, constellations, and community ratings on this page.
|BASIC INFO AND COMMUNITY RATINGS|
|– High damage potential. |
– Versatility in team composition.
– Multiple elemental infusions.
– Artifact and weapon flexibility.
– Decent performance in both single-target and AoE scenarios.
|– Lack of crowd control. |
– Vulnerability to interruption.
– Clunky hovering mechanics.
– Reliance on specific support characters.
Wanderer Base Stats
Wanderer ascension stat is bonus CRIT Rate, which increases with each ascension phase.
Wanderer Ascension Materials
Here is the list of Wanderer materials needed to reach his maximum ascension level: Vayuda Turquoise, Handguards from Nobushi, and Perpetual Caliber dropped by Aeonblight Drake. As for its local specialty material, the Rukkhashava Mushrooms are found in the wilds of Ashavan Realm and Lokapala Jungle in Sumeru.
Wanderer Talent Materials
The materials to level up Wanderer’s talent are Handguards, Daka’s Bell, and Praxis book series from Steeple of Ignorance Domain in Sumeru.
The total level-up materials required for each of Wanderer’s Talents are as follows:
Wanderer is primarily an on-field Anemo DPS who relies more on dealing raw Anemo damage rather than swirls. While his main purpose is to be a hyper carry, he can also function as an on-field driver role in some team compositions.
|Normal Attack |
Performs up to 3 attacks using wind blades, dealing Anemo DMG.
Consumes a certain amount of Stamina, gathers a build up of high wind pressure, and deals AoE Anemo DMG after a short casting time.
Calling upon the power of Anemo, the Wanderer plunges towards the ground from mid-air, damaging all opponents in his path. Deals AoE Anemo DMG upon impact with the ground.
|Attributes||Level 1||Level 10|
|3-Hit DMG||47.64% + 47.64%||94.18% + 94.18%|
|Charged Attack DMG||132.08%||237.74%|
|Charged Attack Stamina Cost||50||50|
|Low Plunge DMG||113.63%||224.62%|
|High Plunge DMG||141.93%||280.57%|
Wanderer’s normal attacks consist of a three-hit combo, with his charge attack having a wider AOE and the ability to stagger some light enemies. His normal attacks deal fast, spammable damage, but you can also combine his normal and charged attacks into a combo.
There are some cases where spamming normal attacks can be better, such as when using his signature weapon, which buffs only normal attacks. However, otherwise, you can weave in charge attacks to further optimize his damage and even stagger certain enemies. His auto attacks are meant to be used well under the Wind Favored state, which is achieved through using his skill.
|Hanega: Song of the Wind|
|Concentrates the power of the winds to break free from the shackles of the earth, dealing AoE Anemo DMG before leaping into the air and entering the Windfavored state. |
The Wanderer cannot perform Plunging Attacks in this state. When he uses Normal and Charged Attacks, they will be converted into Kuugo: Fushoudan and Kuugo: Toufukai respectively; the DMG they deal and their AoE will be increased, and their DMG will be considered Normal and Charged Attack DMG respectively. Kuugo: Toufukai will not consume Stamina.
The Wanderer will hover persistently during this time. While this state is active, the Wanderer’s movements gain the following properties:
|Attributes||Level 1||Level 15|
|Kuugo: Fushoudan DMG||132.98% Normal Attack DMG||166.56% Normal Attack DMG|
|Kuugo: Toufukai DMG||126.39% Character Attack DMG||153.25% Character Attack DMG|
|Initial Kuugoryoku Points||100||100|
|Cooldown||6 Seconds||6 Seconds|
In this mode, his normal and charged attacks are buffed. They deal more damage, have a larger area of effect (AOE), and his charged attacks no longer consume stamina. He will also start hovering and gain a new stamina bar, making him the first character to have actual flight mechanics. This adds some verticality to his movement, allowing you to completely avoid ground attacks or aid in exploration.
The flight mode lasts as long as you still have stamina or if you manually end it by pressing the skill again. The stamina bar gets consumed over time just by hovering and attacking, and performing other actions like sprinting or levitating higher consumes a larger portion. It’s worth noting that he can’t switch out easily while in flight, so if you need to switch to another teammate prematurely, you have to manually end the flight mode by pressing the skill.
Some off-field abilities will follow him upward, like Kaya’s burst or Kujou Sara’s skill, which can still hit enemies within reach or trigger Dendro cores, respectively, if you stay low enough. However, others will remain at ground level, like Xiangling’s burst, which can be convenient.
Wanderer also generates energy during this state by hitting enemies with normal or charged attacks, but there seems to be a cooldown of about 2.5 seconds on average. He will generate four or sometimes five energy particles during the skill’s duration if you can maintain consistent attacks.
|Kyougen: Five Ceremonial Plays|
|Compresses the atmosphere into a singular vacuum that grinds all troubles away, dealing multiple instances of AoE Anemo DMG. If the character is in the Windfavored state due to the skill “Hanega: Song of the Wind,” Windfavored state will end after casting.|
|Attributes||Level 1||Level 15|
|Burst DMG||147.2% x 5||349.6% x 5|
|Cooldown||15 Seconds||15 Seconds|
His burst is actually very simple, as many have long been craving for. He steps on the player, which then unleashes 5 rapid instances of animal damage in an AOE. Light enemies get briefly launched in the air, and if there are any elements applied to them, he can swirl and/or spread them around for a bit more damage. Casting his burst will also automatically end his skill state if he’s in it.
Wanderer Passive Talents
Unlock 2 more passive talents for Wanderer on his first and fourth ascension phase.
|1st Ascension Passive|
|If Hanega: Song of the Wind comes into contact with Hydro/Pyro/Cryo/Electro when it is unleashed, this instance of the Windfavored state will obtain buffs according to the contacted element(s): |
|Gales of Reverie|
|4th Ascension Passive|
|When the Wanderer hits opponents with Kuugo: Fushoudan or Kuugo: Toufukai in his Windfavored state, he has a 16% chance to obtain the Descent effect: The next time the Wanderer accelerates in mid-air while in this instance of the Windfavored state, this effect will be removed, this acceleration instance will not consume any Kuugoryoku Points, and he will fire off 4 wind arrows that deal 35% of his ATK as Anemo DMG each. |
For each Kuugo: Fushoudan and Kuugo: Toufukai that does not produce this effect, the next attack of those types will have a 12% increased chance of producing it. The calculation of the effect production is done once every 0.1s.
|Strum the Swirling Winds|
|Mora expended when ascending Bows and Catalysts is decreased by 50%.|
New constellation’s passive abilities can be unlocked for Wanderer each time you obtain a character’s specific item called Stella Fortuna and these upgrades can permanently enhance him in various ways.
|Shoban: Ostentatious Plumage|
|When in the Windfavored state, the Attack SPD of the Wanderer’s Kuugo: Fushoudan and Kuugo: Toufukai is increased by 10%. Additionally, the wind arrows fired by the Passive Talent “Gales of Reverie” will deal an additional 25% of his ATK as DMG. You must unlock the Passive Talent “Gales of Reverie” first.|
|Niban: Moonlit Isle Amidst White Waves|
|When in the Windfavored state, Kyougen: Five Ceremonial Plays will see its DMG increased by 4% per point of difference between the max amount of Kuugoryoku Points contrasted with Kuugoryoku’s present capacity when using this skill. Through this method, you can increase Kyougen: Five Ceremonial Plays’s DMG by a maximum of 200%.|
|Sanban: Moonflower Kusemai|
|Increases the Level of Kyougen: Five Ceremonial Plays by 3. Maximum upgrade level is 15.|
|Yonban: Set Adrift into Spring|
|When casting Hanega: Song of the Wind, should the Passive Talent “Jade-Claimed Flower” be triggered, the character will gain buffs in correspondence to the contacted Elemental Type(s), and also obtain a random untriggered buff. A maximum of 3 such corresponding elemental buffs can exist simultaneously. You must unlock the Passive Talent “Jade-Claimed Flower” first.|
|Matsuban: Ancient Illuminator From Abroad|
|Increases the Level of Hanega: Song of the Wind by 3. Maximum upgrade level is 15.|
|Shugen: The Curtains’ Melancholic Sway|
|When the Wanderer actively hits an opponent with Kuugo: Fushoudan while in the Windfavored state, the following effects will occur: -Deals an additional instance of Kuugo: Fushoudan at the position hit, dealing 40% of the attack’s original DMG. This DMG will be considered Normal Attack DMG. |
-When the Wanderer falls below 40 Kuugoryoku Points, restores 4 Points to him. Kuugoryoku Points can be restored in this manner once every 0.2s. This restoration can occur up to 5 times within one Windfavored duration.
Wanderer Strength and Weakness
Wanderer offers a unique and interesting playstyle but may require some support and adjustments to reach his full potential in different gameplay scenarios.
Impressive Damage Potential: The Wanderer excels as a main damage dealer, comparable to characters like Cyno and Yoimiya. His burst ability, accompanied by normal attacks, can deal significant damage to both single targets and multiple enemies. With proper team composition and buffs, his damage output can be further increased.
Hovering Ability: The Wanderer’s unique hovering ability allows him to stay in the air for approximately 10 seconds, enabling him to unleash a flurry of attacks without consuming stamina. This mobility can be advantageous in both exploration and combat scenarios.
Vulnerability to Interruption: One significant drawback of the Wanderer is his susceptibility to interruption during combat. Despite his hovering ability, he lacks resistance to being knocked around by enemy attacks. This can make him vulnerable and disrupt his damage output, requiring the support of shielders or careful positioning.
Lack of Crowd Control: The Wanderer lacks inherent crowd control abilities, making it challenging to group enemies together or maintain crowd control effects like Freeze. This limitation can affect his effectiveness in certain combat situations, especially when enemies are spread out.
Clunky Hovering Mechanics: Some players have observed that the Wanderer’s hovering mechanics feel unpolished. He can get stuck in ice cages and faces difficulties avoiding certain enemy attacks while in mid-air. This clunkiness can diminish the overall experience and create frustration during combat.
These are the upcoming characters that have been announced by miHoyo and some of them are leaked by beta tester players. Their stats are yet to be confirmed and may change upon release.