Venti is a ranged character in Genshin Impact that uses Bow and Anemo elemental abilities to deal damage to his enemies. When venti is in your party, gliding consumes less stamina for all characters. Needless to say, this skill will come in handy on your adventures.
Learn more about Venti’s stats, talents, pros and cons, progression materials, and our rating of this character on this page.
|BASIC INFO AND RANKING|
|– His energy recharge rate is high.
– Best crowd control character in the game.
– His elemental skill is very useful in exploration.
|– His elemental burst does not react well in enemies with elemental auras.|
Table of Contents
Venti gains an increase on his energy recharge percentage base stats for every ascension upgrade.
|level||hp||atk||def||energy recharge %|
As an archer with the power of Anemo, Venti can battle with ease in almost any environment. His versatile attack style and his ability to launch enemies with his elemental skill allow for a high amount of mobility in battle. His unique elemental burst can pull together nearby enemies making him a strategic character who can both deal damage and control the battlefield.
Perform up to 6 consecutive shots with a bow.
Perform a more precise Aimed Shot with increased DMG. While aiming, favorable winds will accumulate on the arrowhead. A fully charged wind arrow will deal Anemo DMG.
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
His normal attacks can perform up to 6 consecutive shots. The first and fourth shots can fire an extra arrow while the sixth shot deals greater damage. Hold the attack button to use a more powerful aimed shot. When fully charged, an Anemo-infused arrow is fired to deal even more damage to the enemy.
Press: Summons a Wind Domain at the opponent’s location, dealing AoE Anemo DMG and launching opponents into the air.
Hold: Summons an even larger Wind Domain with Venti as the epicenter, dealing AoE Anemo DMG and launching affected opponents into the air. After unleashing the Hold version of this ability, Venti rides the wind into the air.
Venti summons a wind domain at the enemy’s location dealing area of effect Anemo damage. Enemies are launched into the air and fall slowly to the ground. Hold Skyward Sonnet to summon an even larger wind domain around Venti to deal with a greater area of effect damage and launching enemies into the air.
Venti can also use this powerful wind to fly high into the air not only to attack enemies but also to dodge attacks and move around the environment. If the opportunity presents itself you can also use a plunging attack from above. After unlocking the Talent “Embrace of Winds”, holding Skyward Sonnet will also create a temporary upcurrent as you fly into the air.
If the Stormeye comes into contact with Hydro/Pyro/Cryo/Electro elements, it will deal with additional elemental DMG of that type. Elemental Absorption may only occur once per use.
By firing an arrow infused with Anemo, Venti creates a fierce storm that sucks in surrounding enemies and deals with Anemo damage. Contact with any elements causes the storm to absorb that element and deal additional elemental damage. The storm can only absorb one element each time.
After unlocking the Talent “Stormeye”, Venti’s energy will be replenished at the end of Wind’s Grand Ode. If an element was absorbed, the Energy of party members of that element will also be replenished.
Even though Venti is more than capable of handling different obstacles in the battle, strategic party selection and teamwork can help you maximize Venti’s abilities. Overall, Venti is one of the best supports in the game at the moment and can deal with some extremely high elemental damage.
|Embrace of Winds
Holding Skyward Sonnet creates an upcurrent that lasts for 20s.
Regenerates 15 Energy for Venti after the effects of Wind’s Grand Ode end. If an Elemental Absorption occurred, this also restores 15 Energy to all characters of that corresponding element.
Decreases gliding Stamina consumption for your own party members by 20%. Not stackable with Passive Talents that provide the exact same effects.
Venti Talent Materials
These are all the required materials to max out Venti’s talents. The Ballad books are available every Wednesday, Saturday, and Sunday in Forsaken Rift located between Springvale and Dragonspine in Mondstadt.
Venti Ascension Materials
These are the total materials needed to reach the max Ascension level for Venti. They can be acquired Anemo Hypostasis, Slimes, and Cecilia from the wild in Starsnatch Cliff.
New constellation’s passive abilities can be unlocked for Venti each time you obtain a character’s specific item called Stella Fortuna and these upgrades can permanently enhance her in various ways.
Fires 2 additional split arrows per Aimed Shot, each dealing 33% of the original arrow’s DMG.
Note: The additional arrows are fired in a 30° horizontal cone (each 15° to left and right), possibly hitting and damaging the same target in close range. Each arrow has its own critical.
|Breeze of Reminiscence
Skyward Sonnet decreases opponents’ Anemo RES and Physical RES by 12% for 10s. Opponents launched by Skyward Sonnet suffer an additional 12% Anemo RES and Physical RES decrease while airborne.
|Ode to Thousand Winds
Increases the level of Wind’s Grand Ode by 3. The maximum upgrade level is 15.
|Hurricane of Freedom
When Venti picks up an Elemental Orb or Particle, he receives a 25% Anemo DMG Bonus for 10s.
|Concerto dal Cielo
Increases the level of Skyward Sonnet by 3. The maximum upgrade level is 15.
|Storm of Defiance
Targets who take DMG from Wind’s Grand Ode have their Anemo RES decreased by 20%. If an Elemental Absorption occurred, their RES towards the corresponding Element is also decreased by 20%.