Here are the complete lists of talent and ascension materials for Childe in Genshin Impact. He can switch stances at will and has two distinct modes of attack at his disposal. Learn more about his talent stats, base stats, constellations, and community ratings on this page.
|BASIC INFO AND RATINGS|
– When Childe is in your party, all character’s Normal Attacks gain one level.
– Dedicated main DPS for Hydro element.
– High damage elemental burst with a low cooldown.
– High energy generator when on melee form.
|– His elemental skill cooldown is too long.|
Childe Base Stats
The unique stat that he gets from ascension is the Hydro damage bonus. This means that taking advantage of reactions and focusing on elemental damage will play a huge part in maximizing his damage potential.
|level||hp||atk||def||hydro dmg %|
Childe Ascension Materials
These are the total materials needed to reach the max ascension level for Childe. They can be acquired from Oceanid, Stormterror, Childe (weekly boss), and Fatui enemies. As for Starconch, it can be collected on the beaches of Liyue or frigid coastlines of Dragonspine.
Childe Talent Materials
These are the lists of total talent materials for Childe. The Freedom books are available every Monday, Thursday, and Sunday in Forsaken Rift located between Springvale and Dragonspine in Mondstadt.
There hasn’t been any one other character in the game as unique as Childe. Not only a relentless damage dealer but also an excellent teammate and one of the coolest things about Childe is his playstyle and even though his weapon of choice is a bow, his elemental skill completely changes the way you play him.
|Cutting Torrent | Attack|
Perform up to 6 consecutive shots with a bow.
Perform a more precise Aimed Shot with increased DMG. While aiming, the power of Hydro will accumulate on the arrowhead. An arrow fully charged with the torrent will deal Hydro DMG and apply the Riptide status.
Riptide: Opponents affected by Riptide will suffer from AoE Hydro DMG effects when attacked by Tartaglia in various ways. DMG dealt in this way is considered Normal Attack dmg.
– Riptide Flash: A fully-charged Aimed Shot that hits an opponent affected by Riptide deals consecutive bouts of AoE DMG. Can occur once every 0.7s.
– Riptide Burst: Defeating an opponent affected by Riptide creates a Hydro burst that inflicts the Riptide status on nearby opponents hit.
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact. When Tartaglia is in Foul Legacy: Raging Tide’s Melee Stance, he cannot perform a plunging attack.
|Attributes||Level 1||Level 11|
|Fully-Charged Aimed Shot||124%||235.6%|
|Riptide Flash DMG||12.4% × 3||23.56% × 3|
|Riptide Burst DMG||62%||117.8%|
|Riptide Duration||10 Seconds||10 Seconds|
|Low/High Plunge DMG||127.84% / 159.68%||270.54% / 337.92%|
His Normal Attack can combo up to 6 consecutive shots. Charging the attack executes a more precise shot that deals increased damage. While aiming, Hydro energy accumulates on the arrowhead. A fully charged arrow will deal Hydro damage to enemies on impact and also apply the Riptide status to them. When an enemy is affected by Riptide, further hits from Tartaglia’s fully charged arrows deal multiple bouts of area of effect Hydro damage. Unlocking the Talent “Never Ending” Extends the duration of Riptide.
|Foul Legacy: Raging Tide | Elemental Skill|
|Unleashes a set of weaponry made of pure water, dealing Hydro DMG to surrounding opponents and entering Melee Stance. In this Stance, Tartaglia’s Normal and Charged Attacks are converted to Hydro DMG that cannot be overridden by any other elemental infusion and change as follows:
Normal Attack: Perform up to 6 consecutive Hydro strikes.
Charged Attack: Consumes a certain amount of Stamina to unleash a cross slash, dealing Hydro DMG.
Riptide Slash: Hitting an opponent affected by Riptide with a melee attack unleashes a Riptide Slash that deals AoE Hydro DMG. The DMG dealt in this way is considered Elemental Skill DMG, and can only occur once every 1.5s.
|After 30 seconds, or when the ability is unleashed again, this skill will end. Childe will return to his Ranged Stance and this ability will enter CD. The longer Childe stays in his Melee Stance, the longer the CD. If the return to a ranged stance occurs automatically after 30 seconds, the CD is even longer.|
|Attributes||Level 1||Level 15|
|Stance Change DMG||72%||AA|
|6-Hit DMG||35.43% + 37.67%||AA|
|Charged Attack DMG||60.2% + 71.98%||AA|
|Charged Attack Stamina Cost||20||20|
|Max Duration||30 Seconds||30 Seconds|
|Preemptive Cooldown||6-36 Seconds||6-36 Seconds|
|Max CD||45 Seconds||45 Seconds|
Unlike your regular bow attacks, these dual blades are made of water and deal hydro damage instead. The attacks you deal in melee are very similar to the ones you would do with a sword. You can perform up to 6 basic attacks in a row or you could also hold the attack button for a charged attack.
The last thing that’s very important to understand about Childe would be his elemental skill’s cooldown. There are some restrictions when it comes to using his dual blade mode and the first one being the duration itself.
Once you activate it, you only get roughly 30 seconds before the skill will end and you will return back to your regular bow. Now the tricky part comes next – when you’re using your dual blades, you can press the elemental skill button and immediately return back to your bow.
The reason why you want to preemptively end the skill yourself is that if you let the dual blade mode run its course, it will go on a very long cooldown. But if you deactivate this mode manually you get rewarded with a shorter cooldown depending on how long you were using the blades. So as you can imagine, it will take some time and intuition to develop a good sense of when to start and end your hydro blades.
|Havoc: Obliteration | Elemental Burst|
|Performs different attacks based on what stance Tartaglia is in when casting.
Ranged Stance – Flash of Havoc: Swiftly fires a Hydro-imbued magic arrow, dealing AoE Hydro DMG and applying the Riptide status. Returns a portion of its Energy Cost after use.
Melee Stance – Light of Obliteration: Performs a slash with a large AoE, dealing massive Hydro DMG to all surrounding opponents, which triggers Riptide Blast.
Riptide Blast: When the obliterating waters hit an opponent affected by Riptide, it clears their Riptide status and triggers a Hydro Explosion that deals AoE Hydro DMG. DMG dealt in this way is considered Elemental Burst DMG.
|Attributes||Level 1||Level 15|
|Skill DMG: Melee||464%||AA|
|Skill DMG: Ranged||378.4%||AA|
|Riptide Blast DMG||120%||AA|
|Energy Return (Ranged)||20||20|
|Cooldown||15 Seconds||15 Seconds|
Childe has two different elemental bursts which depend if he has a bow or dual blades equipped. If he uses the burst with his bow, he shoots out a massive arrow that deals large damage in an area and also puts a mark on every enemy affected. But when he has his blades out, the burst deals even more damage and if the enemies were already were marked, the status effects will disappear and deal another powerful hydro blast. This isn’t the only interaction with this special status mark. In total, there are 4 ways you can use these marks.
If you release your charged shot at an enemy who is already marked, they will take continuous AoE hydro damage and the mark will still remain on the enemy. But if you defeat someone who already has the mark, then they will explode and deal hydro damage to surrounding enemies. And finally, anyone who is marked and gets attacked by your hydro blade attacks will also take additional AoE hydro damage.
Basically, Childe excels as a damage dealer if he first marks his enemies with either his charged shot or by using his elemental burst but this only works if he is using his bow. So as you can imagine, the ranged attacks from his bow will be used first to engage the enemy and mark as many of them as possible before switching over to his dual blade mode and finishing everyone off insight.
Extends Riptide duration by 8s.
|Sword of Torrents
When Tartaglia is in Foul Legacy: Raging Tide’s Melee stance, on dealing a CRIT hit, Normal and Charged Attacks apply the Riptide status effects to opponents.
|Master of Weaponry
Increases your own party members’ Normal Attack Level by 1.
Childe is one of few characters who have an interesting learning curve and will be an exciting challenge for those who are interested in mastering this mechanic. All in all, Tartaglia’s playstyle will revolve around three major mechanics – he will mark his enemies with a bow by either using charged shots or elemental burst and he will also constantly switch back and forth between his hydro blades. Finally, the marks you leave on your enemies can be activated in several ways to deliver large amounts of damage.
New constellation’s passive abilities can be unlocked for Childe each time you obtain a character’s specific item called Stella Fortuna and these upgrades can permanently enhance her in various ways.
|Foul Legacy: Tide Withholder
Decrease the CD of Foul Legacy: Raging Tide by 20%
|Foul Legacy: Understream
When opponents affected by Riptide are defeated. Tartaglia regenerates 4 Elemental Energy.
|Abyssal Mayhem: Vortex of Turmoil
Increases the Level of Foul Legacy: Raging Tide by 3. Maximum upgrade level is 15.
|Abyssal Mayhem: Hydrosprout
If Tartaglia is in Foul Legacy: Raging Tide’s Melee Stance, triggers Riptide Slash against opponents on the field affected by Riptide every 4s, otherwise, triggers Riptide Flash. Riptide Slashes and Riptide Flashes triggered by this Constellation effect are not subject to the time intervals that would typically apply to these two Riptide effects, nor do they have any effects on those time intervals.
|Havoc: Formless Blade
Increases the level of Havoc: Obliteration by 3. Maximum upgrade level is 15.
When Havoc: Obliteration is cast in Melee stance, the CD of Foul Legacy: Raging Tide is reset. This effect will only take place once Tartaglia returns to his Ranged Stance.