Here are the complete lists of talent and ascension materials for Sayu in Genshin Impact. Learn more about her talent stats, base stats, constellations, and community ratings on this page.
Sayu is the Shuumatsuban’s resident ninja and the last successor of the Yoohoo Art. She uses the power of Anemo to swiftly move across the battlefield and wields a Claymore much heavier than herself to protect her companions.
|BASIC INFO AND COMMUNITY RATINGS|
|– Offensive healer. |
– Quality of life and utility.
– Usable in many teams.
|– Expensive burst and long cooldown. |
– Full potential locked behind constellation 1.
Sayu Base Stats
Sayu gains bonus stats on her Elemental Master for every ascension phase.
Sayu Ascension Materials
These are the total materials needed to reach the max ascension level for Sayu . They can be acquired from Anemo Hypostasis, Stormterror, Maguu Kenki, and Whopperflower. As for Crystal Marrow, it can be collected within Inazuma region.
Sayu Talent Materials
These are the lists of total talent materials for Sayu. The Freedom books are available every Wednesday, Saturday, Sunday in Violet Court domain located in Inazuma.
When Sayu triggers a Swirl reaction on the battlefield, she will regenerate HP for your characters in the party and all nearby allied characters. Additionally, the amount of healing will also benefit from Sayu’s Elemental Mastery.
|Shuumatsuban Ninja Blade | Attack|
|Normal||Perform up to 4 consecutive strikes.|
|Charge||Drains Stamina over time to perform continuous spinning attacks against all nearby opponents. At the end of the sequence, perform a more powerful slash.|
|Plunge||Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.|
|Attributes||Level 1||Level 10|
|3-Hit DMG||43.43% + 43.43%||85.85% + 85.85%|
|Charged Attack Spinning DMG||62.55%||123.64%|
|Charged Attack Final DMG||113.09%||223.55%|
|Charged Attack Stamina Cost||40 Per Seconds||40 Per Seconds|
|Max Duration||5 Seconds||5 Seconds|
|Low/High Plunge DMG||149.14% / 186.29%||294.82% / 368.25%|
Sayu’s Normal Attack can combo up to 4 strikes dealing Physical damage to enemies. Holding the attack steadily consumes Stamina and while Sayu spins her Claymore deal Physical damage to nearby enemies.
Once Sayu stops spinning her blade, she unleashes a more powerful strike that launches smaller enemies within her range.
|Yoohoo Art: Fuuin Dash | Skill|
|Sayu curls up into a rolling Fuufuu Windwheel and smashes into opponents at high speed, dealing Anemo DMG. When the duration ends, she unleashes a Fuufuu Whirlwind Kick, dealing AoE Anemo DMG.|
|Press||Enters the Fuufuu Windwheel state, rolling forward a short distance before using the Fuufuu Whirlwind Kick.|
|Hold||Rolls about continuously in the Fuufuu Windwheel state, increasing Sayu’s resistance to interruption while within that state. |
During this time, Sayu can control the direction of her roll, and can use the skill again to end her Windwheel state early and unleash a stronger version of the Fuufuu Whirlwind Kick. The Hold version of this skill can trigger Elemental Absorption. This skill has a maximum duration of 10s and enters CD once its effects end. The longer Sayu remains in her Windwheel state, the longer the CD.
|Elemental Absorption||If Sayu comes into contact with Hydro/Pyro/Cryo/Electro while in her Windwheel state, she will deal additional elemental DMG of that type. |
Elemental Absorption may only occur once per use of this skill.
|Attributes||Level 1||Level 15|
|Kick Hold DMG||217.6%||516.8%|
|Kick Elemental DMG||76.16%||180.88%|
|Max Duration (Hold)||10 Seconds||10 Seconds|
|Cooldown||6 – 11 Seconds||6 – 11 Seconds|
Sayu’s perform a special ninjutsu technique of the Yoohoo Art in which Sayu curls up and enters the Fuufuu Windwheel state and rolls forward for a certain distance smashing into opponents at high speed dealing Anemo damage. When the skill ends, Sayu performs a Fuufuu Whirlwind Kick, dealing AoE Anemo damage.
Holding her Elemental Skill casts Yoohoo Art: Fuuin Dash causing Sayu to roll continuously in the Fuufuu Windwheel state increasing Sayu’s resistance to interruption while within that state. During this time, Sayu can control the direction of her roll and can cast the skill again to end her Windwheel state early.
Upon ending it she unleashes a stronger version of the Fuufuu Whirlwind Kick dealing a single instance of AoE Anemo damage. The longer Sayu remains in her Windwheel state, the longer the skill’s cooldown will become.
If Sayu comes into contact with Hydro/Pyro/Cryo/Electro, Elemental Absorption will occur, causing her to absorb that element and deal additional elemental damage of that type. Elemental Absorption may only occur once per use of this skill.
With adept use of Fuufuu Windwheel state Sayu can swiftly roll across the battlefield to trigger Swirl reactions in tandem with other party members. In the open world, Sayu can make use of her Fuufuu Windwheel to quickly cover distances aiding with exploration.
|Yoohoo Art: Mujina Flurry | Burst|
|Deals Anemo DMG to nearby opponents and heals all nearby party members. The amount of HP restored is based on Sayu’s ATK. This skill then summons a Muji-Muji Daruma.|
|Muji-Muji Daruma||At specific intervals, the Daruma will take one of several actions based on the situation around it: |
– If the HP of nearby characters is above 70%, it will attack a nearby opponent, dealing Anemo DMG.
– If there are active characters with 70% or less HP nearby, it will heal the active character with the lowest percentage HP left. If there are no opponents nearby, it will heal active characters nearby even if they have 70% HP or more.
|Attributes||Level 1||Level 15|
|Skill Activation DMG||116.8%||277.4%|
|Skill Activation Healing||92.16% ATK + 577||218.88% ATK + 1824|
|Muji-Muji Daruma DMG||52%||123.5%|
|Muji-Muji Daruma Healing||79.87% ATK + 500||189.7% ATK + 1580|
|Cooldown||20 Seconds||20 Seconds|
Unleashing her Elemental Burst deal Anemo damage to nearby opponents as well as heal all nearby party members. The amount of HP restored is based on Sayu’s attack.
Additionally, Sayu performs another ninjutsu technique of the Yoohoo Art Summoning Sayu’s trusty helper, Muji-Muji Daruma. At specific intervals, Muji-Muji Daruma will take one of several actions based on the situation around it. If the HP of nearby characters is relatively high, it will attack a nearby opponent, dealing Anemo damage.
If there are nearby characters with HP below a certain percentage, it will heal the character with the lowest HP percentage left. The amount of HP restored is based on Sayu’s attack. If there are no opponents nearby Then it will focus on healing characters even if the characters already have relatively high percentages of HP.
Sayu Passive Talents
Unlock 2 more passive talents for Sayu on her first and fourth ascension phase.
|Yoohoo Art: Silencer’s Secret|
|When Sayu is in the party, your characters will not startle Crystalflies and certain other animals when getting near them. Check the “Other” sub-category of the “Living Beings / Wildlife” section in the Archive for creatures this skill works on.|
|Someone More Capable|
|When Sayu triggers a Swirl reaction while active, she heals all your characters and nearby allies for 300 HP. She will also heal an additional 1.2 HP for every point of Elemental Mastery she has. This effect can be triggered once every 2s.|
|No Work Today!|
|The Muji-Muji Daruma created by Yoohoo Art: Mujina Flurry gains the following effects: |
– When healing a character, it will also heal characters near that healed character for 20% the amount of HP.
– Increases the AoE of its attack against opponents.
New constellation’s passive abilities can be unlocked for Sayu each time you obtain a character’s specific item called Stella Fortuna and these upgrades can permanently enhance him in various ways.
|Multi-Task no Jutsu|
|The Muji-Muji Daruma created by Yoohoo Art: Mujina Flurry will ignore HP limits and can simultaneously attack nearby opponents and heal characters.|
|Yoohoo Art: Fuuin Dash gains the following effects: |
– DMG of Fuufuu Whirlwind Kick in Press Mode increased by 3.3%.
– Every 0.5s in the Fuufuu Windwheel state will increase the DMG of this Fuufuu Whirlwind Kick by 3.3%. The maximum DMG increase possible through this method is 66%.
|Eh, the Bunshin Can Handle It|
|Increases the Level of Yoohoo Art: Mujina Flurry by 3. Maximum upgrade level is 15.|
|Skiving: New and Improved|
|Sayu recovers 1.2 Energy when she triggers a Swirl reaction. This effect occurs once every 2s.|
|Speed Comes First|
|Increases the Level of Yoohoo Art: Fuuin Dash by 3. Maximum upgrade level is 15.|
|The Muji-Muji Daruma created by Sayu’s Yoohoo Art: Mujina Flurry will now also benefit from her Elemental Mastery. Each point of Sayu’s Elemental Mastery will produce the following effects: |
– Increases the damage dealt by the Muji-Muji Daruma’s attacks by 0.2% ATK. A maximum of 400% ATK can be gained via this method.
– Increases the HP restored by the Muji-Muji Daruma by 3. A maximum of 6,000 additional HP can be restored in this manner.