Here are the complete lists of Kokomi materials for her ascension and talents in Genshin Impact. Learn more about her talent scaling stats, base stats, constellations, and community ratings on this page.
Sangonomiya Kokomi | ||
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Rarity | Element | Weapon |
★★★★★ | Hydro | Catalyst |
DPS | SUB DPS | SUPPORT |
Pros | ||
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– Multiple roles. – Great with F2P weapons. – Fit in multiple teams. | ||
Cons | ||
– Does not excel at any specific roles. – Lack of proper AoE damage. |
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Kokomi Base Stats
Sangonomiya Kokomi’s ascension stat is bonus Hydro Damage, which increases with each ascension phase.
Level | Hp | Atk | Def | Hydro Dmg |
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20 | 3142 | 60 | 165 | 0% |
40 | 5256 | 100 | 276 | 7.2% |
50 | 6787 | 129 | 357 | 14.4% |
60 | 8141 | 155 | 428 | 14.4% |
70 | 9502 | 181 | 500 | 21.6% |
80 | 10873 | 207 | 572 | 28.8% |
90 | 11695 | 222 | 615 | 28.8% |
Kokomi Ascension Materials
Here is the list of Kokomi materials needed to reach her maximum ascension level: Varunada Lazurite, Spectral from Specter, and Dew of Repudiation. As for its local specialty material, the Sango Pearl, it can be collected around the Watatsumi Island in Inazuma.
Kokomi Talent Materials
The materials to level up Kokomi’s talent are Spectral and Transience series from Violet Court Domain located in Inazuma. Her weekly boss material Hellfire Butterfly is a possible rewards from completing the Narukami Island: Tenshukaku trounce domain in Inazuma.
The total level-up materials required for each of Kokomi’s Talents are as follows:
Kokomi Talents
In battle, Kokomi uses the Bake-Kurage summoned by her Elemental Skill to recover HP for her teammates and set up perfect conditions for Hydro elemental reactions, assisting her allies on the offensive.
When needed, she personally joins the fray to unleash her Elemental Burst strengthening her abilities with the Ceremonial Garment. Then, with the aid of her teammates and her Bake-Kurage she attacks like a tidal wave overwhelming the enemy and securing victory.
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Normal | Performs up to 3 consecutive attacks that take the form of swimming fish, dealing Hydro DMG. |
Charge | Consumes a certain amount of Stamina to deal AoE Hydro DMG after a short casting time. |
Plunge | Gathering the might of Hydro, Kokomi plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Hydro DMG upon impact with the ground. |
Attributes | Level 1 | Level 10 |
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1-Hit DMG | 68.38% | 123.08% |
2-Hit DMG | 61.54% | 110.77% |
3-Hit DMG | 94.31% | 169.75% |
Charged Attack DMG | 148.32% | 266.98% |
Charged Attack Stamina Cost | 50 | 50 |
Plunge DMG | 56.83% | 112.34% |
Low/High Plunge DMG | 113.63% / 141.93% | 224.62% / 280.57% |
Kokomi’s Normal Attack performs up to 3 consecutive strikes that take the form of swimming fish dealing Hydro damage. Holding the attack button consumes a set amount of stamina and deals AoE Hydro damage after a short casting time.
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Summons a “bake-kurage” created from water that can heal her allies. Using this skill will apply the Wet status to Sangonomiya Kokomi. | |
Bake-Kurage | Deals Hydro DMG to surrounding opponents and heals nearby active characters at fixed intervals. This healing is based on Kokomi’s Max HP. |
Attributes | Level 1 | Level 15 |
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Regeneration | 5.71% Max HP+ 550 | 13.57% Max HP+ 1737 |
Ripple DMG | 109.19% | 259.33% |
Duration | 12 Seconds | 12 Seconds |
Cooldown | 20 Seconds | 20 Seconds |
Tap Kokomi’s Elemental Skill to summon a “Bake-Kurage” created from water that can heal her allies. This ability also applies the Wet status to Kokomi.
The Bake-Kurage periodically deals Hydro damage to surrounding enemies while also healing nearby active characters. The healing amount scales with Kokomi’s Max HP.
Kaijin Ceremony | Burst | |
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The might of Watatsumi descends, dealing Hydro DMG to surrounding opponents, before robing Kokomi in a Ceremonial Garment made from the flowing waters of Sangonomiya. | |
Ceremonial Garment | – Sangonomiya Kokomi’s Normal, Charged Attack, and Elemental Skill-generated Bake-Kurage DMG is increased based on Sangonomiya Kokomi’s Max HP. – When her Normal and Charged Attacks hit opponents, Kokomi will restore HP for all nearby party members, and the amount restored is based on her Max HP. – Increases Sangonomiya Kokomi’s resistance to interruption and allows her to move on the water’s surface. These effects will be cleared once Sangonomiya Kokomi leaves the field. |
Attributes | Level 1 | Level 15 |
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Skill DMG | 10.42% Max HP | 24.74% Max HP |
Normal Attack DMG Bonus | 4.84% Max HP | 11.5% Max HP |
Charged Attack DMG Bonus | 6.78% Max HP | 16.09% Max HP |
Bake-Kurage DMG Bonus | 6.78% Max HP | 16.09% Max HP |
HP Regeneration Per Hit | 0.81% Max HP+ 77 | 1.92% Max HP+ 247 |
Duration | 10 Seconds | 10 Seconds |
Cooldown | 18 Seconds | 18 Seconds |
Energy Cost | 70 | 70 |
Kokomi summons the might of Watatsumi, dealing Hydro damage to surrounding enemies and dons her watery Ceremonial Garment. While enrobed in the Ceremonial Garment, Kokomi’s Normal Attack, Charged Attack, Bake-Kurage damage are increased and she regenerates HP for all nearby party members when her Normal and Charged Attacks hit opponents.
Kokomi’s damage increase and the healing amount both scale with her Max HP. Additionally, Kokomi’s Ceremonial Garment increases her resistance to interruption and allows her to walk on the water’s surface.
Kokomi Passive Talents
Unlock 2 more passive talents for Sangonomiya Kokomi on her first and fourth ascension phase.
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If Sangonomiya Kokomi’s own Bake-Kurage are on the field when she uses Nereid’s Ascension, the Bake-Kurage’s duration will be refreshed. |
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While donning the Ceremonial Garment created by Nereid’s Ascension, the Normal and Charged Attack DMG Bonus Sangonomiya Kokomi gains based on her Max HP will receive a further increase based on 15% of her Healing Bonus. |
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Decreases swimming Stamina consumption for your own party members by 20%. Not stackable with Passive Talents that provide the exact same effects. |
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Sangonomiya Kokomi has a 25% Healing Bonus, but a 100% decrease in CRIT Rate. |
Kokomi Constellations
New constellation’s passive abilities can be unlocked for Sangonomiya Kokomi each time you obtain a character’s specific item called Stella Fortuna and these upgrades can permanently enhance her in various ways.
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While donning the Ceremonial Garment created by Nereid’s Ascension, the final Normal Attack in Sangonomiya Kokomi’s combo will unleash a swimming fish to deal 30% of her Max HP as Hydro DMG. This DMG is not considered Normal Attack DMG. |
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Sangonomiya Kokomi gains the following Healing Bonuses with regard to characters with 50% or less HP via the following methods: – Kurage’s Oath Bake-Kurage: 4.5% of Kokomi’s Max HP. – Nereid’s Ascension Normal and Charged Attacks: 0.6% of Kokomi’s Max HP. |
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Increases the Level of Nereid’s Ascension by 3. Maximum upgrade level is 15. |
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While donning the Ceremonial Garment created by Nereid’s Ascension, Sangonomiya Kokomi’s Normal Attack SPD is increased by 10%, and Normal Attacks that hit opponents will restore 0.8 Energy for her. This effect can occur once every 0.2s. |
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Increases the Level of Kurage’s Oath by 3. Maximum upgrade level is 15. |
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While donning the Ceremonial Garment created by Nereid’s Ascension, Sangonomiya Kokomi gains a 40% Hydro DMG Bonus for 4s after her Normal and Charged Attacks heal a character with 80% or more HP. |
More Characters
Upcoming Characters
These are the upcoming characters that have been announced by miHoyo and some of them are leaked by beta tester players. Their stats are yet to be confirmed and may change upon release.
i got the perfect artifact but it rolled crit rate twice :,)
Whew, that’s quite a list of ascension materials for kokomi. But it’ll all be worth it to unlock Kokomi’s full potential!
shes super good in bloom/hyperbloom teams! I’m so excited can’t wait to pull for her
I’ve just finished farming all of Kokomi’s materials today. Now I’m eagerly anticipating her rerun!
Someone told me that Kokomi needs a minimum of 180% ER to be a Hydro enabler even with Everlasting Moonglow or Prototype Amber, is that true or with 145% ER is enough?
I so badly want them to rerun kokomi. Especially after getting both Ayaka from her rerun and Shenhe. Kokomi would be so strong for my Ayaka/Shenhe freeze comp
I got Kokomi yesterday. I love her with every support characters I have. She shines among them and help them shine. So beautiful to watch and fun to play without any stress regarding building crit rate/dmg. I use prototype amber r5. No regret for pulling her.
I was actually looking at this to decide what freeze team i wanna put together. I currently have ganyu/kokomi/mona(temp since no use really for diona outside of cryo reso and battery)/and sucrose. I was stuck if i wanted to save and pull for ayaka or go venti.
I’ve been a dedicated Kokomi main ever since her first banner. I decided to experiment with some underrated characters and came up with what I like to call “The Bakotho Team.”
The lineup goes like this: Beidou, Albedo, Kokomi, and Thoma. It’s all about maximizing the synergy between their abilities.
The strategy is simple yet effective. I start by using Beidou’s burst, followed by Thoma’s burst, all while Albedo’s skill is active to benefit from the 125 EM boost. This combination yields impressive results.
I stumbled upon this team when I attempted to create an AFK team without Zhongli. However, I ended up modifying two characters completely to create what some might call an abomination. But hey, it works!
To ensure optimal performance, I initiate with Albedo’s flower skill, followed by his burst. Then I switch to Kokomi, who is equipped with Thrilling Tales for additional damage. I unleash her jellyfish skill. Next, it’s Beidou’s turn. I recommend using her skill first for longer duration and then activating her burst immediately afterward. The only challenge I encountered was energy generation, but the overall effectiveness of the team outweighs this minor setback.
To continue the combo, Thoma’s shield and burst come into play. Finally, I unleash Kokomi’s burst and unleash a flurry of basic attacks and charged attacks.
Can I build a freeze team using Ganyu, Kokomi, Rosaria, and Diona or Mona? Unfortunately, I don’t have Sucrose. The only Anemo characters I have are Sayu and the Traveler. Any suggestions?
should i get kokomi when i have ayato? rn i’m running ayato, yae, fischl, and bennet but i also have ayaka and want her to be in my team and freeze w kokomi sounds fun , but i invested so much in my boy ayato
ive waited for 2 years i want her now.
can i use this team comp ? kazuha , qiqi, kuki, and kokomi
Kazuha is a great choice! His Anemo abilities provide excellent crowd control and Swirl reactions. Plus, his Elemental Burst can boost the team’s elemental damage.
Qiqi is an amazing support character with her healing abilities. She can keep the team sustained during battles and provides Cryo application for elemental reactions.
Kuki? Hmm, I think you mean Kujou Sara. She’s a solid choice as a sub-DPS and support character. Her Electro abilities can trigger powerful Electro-related reactions and boost overall damage output.
Overall, your team seems well-rounded. Kazuha and Kujou Sara can provide excellent Elemental reactions, while Qiqi and Kokomi handle healing duties. Just be mindful of energy management for Burst rotations.
I agree. It’s a balanced team with good synergy. Just ensure that you have appropriate artifacts, weapons, and talent upgrades to maximize their potential.
i pulled for kokomi on her rerun (i wasnt playing during her first banner) and she single handily carried me through inazuma
I remember when she first came and people were hating her also first anniversary was messed up completely. But I needed a healer and was newbie, I pulled her. Till this day I am glad I pulled her. And now she is one of Meta characters.
is flat hp good enough for a healer, kokomi?
Does anyone else use four piece heart of depth and stack hp? My koko is at 50k health rn and I use her as a tank/ support. And when her ult is up sub dps. My favorite spot for her rn is with nahida xingqiu and fischel.
My go-to team consists of Ganyu, Beidou, Yelan, and Kokomi, and they have been my reliable companions for a long time.
Ganyu is a powerhouse on her own, but when it’s time to face tougher opponents, I unleash the ultimate abilities of my entire team. Combining Ganyu’s ice-rain with the electrifying onslaught of Beidou’s thunder-infused tsunami creates a devastating combo. To top it off, Yelan’s jellyfish provides crowd control, keeping enemies frozen and vulnerable.
What’s remarkable is how quickly our ultimates charge up, allowing us to unleash continuous barrages of elemental attacks. With such synergy, my team maintains full HP throughout the battles, thanks to Kokomi’s healing support.
It’s a flawless strategy that keeps our enemies at bay while we dominate the battlefield. I couldn’t be happier with the performance of my team.
I was finally able to pull her in her latest banner, and I’ve been eager to build her for a long time. Now I have a starting point to work with. As for team composition, I’ll need to do some experimentation. One thing’s for sure, though – she’ll definitely be taking on the role of a healer.
I’m AR13, and I have Kokomi. Is it a good idea to pair her with the Thrilling Tales of Dragon Slayers weapon and focus on maximizing her HP with an artifact that has a healing bonus?
It’s great that you have Kokomi in your roster. Pairing her with the Thrilling Tales of Dragon Slayers weapon can be a decent choice. The weapon’s ability to increase the attack of the next character you switch to can provide a temporary damage boost for your team.
Since Kokomi’s healing abilities scale with her max HP, prioritizing HP through artifacts is a smart move. Equipping an artifact with a healing bonus can further enhance her healing potential, allowing you to keep your team sustained during battles.
However, it’s worth noting that Kokomi’s playstyle heavily revolves around healing and support, rather than dealing massive damage. If you’re looking for a more damage-oriented approach, you might want to consider other weapon options or artifacts that provide offensive benefits. As you progress in the game and unlock more characters and resources, you’ll have more options to experiment and fine-tune your build for Kokomi.
trying to pre-farm for her rerun, can’t wait
I’m considering pulling for Kokomi because I need a hydro healer in my team. However, I’ve been using Barbara, and while she’s nice to use, the constant wet status is quite annoying when fighting cryo enemies. On the other hand, Kokomi’s burst doesn’t provide an instant heal for the team, which is a bit conflicting for me. Additionally, I don’t want to add Baizhu to my team since I already have a dendro character, Nahida.
My current team consists of Nahida, Kazuha, Barbara, and Raiden. So, the question is: Should I go ahead and pull for Kokomi?
I say go for Kokomi! Barbara is quite decent, but kokomi excels a lot more than Barbara and she only applies hydro to herself once! Also, you can use her in a ton more other teams!
i got ei at 84pity also lost the 50/50 first and paid over 150$ and also farmed 6k primos for her, and i still kinda wanted kokomi but knew i wouldn’t get her.. but i got her at i think 10pity or something i was sososososooosososososo happyy my problem now is that i want her weapon.. so i farmed primos and i was babysitting so i would get money and then i tried getting her weapon with 70$ since that was all i had and i got two different weapons.. now i have it fucking guarenteed. so my pity was at 0 again and i was SO FUCKING frustrated but started farming anyway. my pity is at 63 now and IDFK how i was able to farm 10k primos in less than a week BUT i still don’t have her weapon. now i am crying.
I’ve completely changed my opinion on her since she came out. When she was yet to be released, I thought she wasn’t going to be a good character with her crit rate. Somehow she still crits and she’s an amazing healer. I’m at about 60 pity but since were getting free wishes and the sop reset I think I may be able to reach pity before her banner is over. Wish me luck!
update: I’m at 66 pity! really hoping I win the 50/50
UPDATE I GOT HER THIS MORNING AT 74 PITY IM LITERALLY SO HAPPY OMG
Congrats! She was fun to play with on the trials. I recommended Kokomi to my younger sister since she likes Hydro characters (marine bio major). Plus, Kokomi uses fish and pairs well with Kaeya who my sister already uses. She got Kokomi yesterday and really likes her as well. :)
Oooo I’m glad! Also I agree! She’s so amazing and works so well with Keqing who I actually just got today. I’m hoping your sister has lots of fun with her!
She’s so pretty but I’m f2p, have a 50/50, and at 5 pity with like 40 wishes saved :,) I really want her but i gotta save for Albedo’s rerun.