Energy recharge is arguably the most important stat for the support characters in your party. Typically, your support characters are only being used for their elemental skill and elemental burst. In an ideal team build your support characters will each have access to their burst when the cooldown of their talent has ended while maintaining their other critical stats.
In this Energy recharge guide, you’ll gonna learn how energy generation works as well as give tips on how to improve energy regeneration on your characters through play styles, team compositions, and of course artifacts and weapon stats.
I’ve seen a few guides on this topic and I think they dive too deep into exactly how much energy is generated for different activities and in this guide, I just want to focus on what is important and practical for improving the energy recharge of your teams. This can be helpful to people that are new to the game or those that have not taken a deep dive into the topic of energy recharge as things happen quickly in combat and are often easily missed or misunderstood.
Forms Of Energy
The energy in Genshin Impact is only required for characters to access their elemental bursts once the skill is off cooldown. Energy comes in two different forms which are elemental particles and elemental orbs. These are essentially the same, elemental orbs just have a higher energy amount and only drop from more elite enemies. These particles and orbs can be element specific or non-elemental.
Elemental particles will always generate more energy for the characters of the matching element than a non-element specific particle. Similarly, non-element specific particles will always generate more energy for a character than an elemental particle that does not correspond to that character’s element. Finally, a character that is on the field when the particle is picked up will gain more energy from that particle than they would if they were off the field.
These three primary mechanics are really all that you need to know in order to optimize play style and team comps. Knowing the exact energy generated by each type of particle or orb will not add any real value.
How Energy Is Generated
Energy particles and orbs are generated in several ways and the amount of energy gained by your characters can differ based on a number of factors. The ways that energy is generated in this game include performing a character’s elemental skill, injuring and killing enemies, normal and charged attacks, and passives from some weapons character constellations or passive talents as well as artifact sets. Let’s discuss each of the ways energy is generated in a little more detail…
Performing An Elemental Skill
When performing a character’s elemental skill, a certain amount of elemental particles will be generated. These particles are always element-specific and corresponding to the element of that character. Some characters will generate a random number of particles each time they perform their skill while others will generate the same number every time. Because of the way support characters work in Genshin Impact, characters can also generate a different number of particles based on whether the skill is held or pressed.
It is important to note that these particles are only generated when your character’s elemental skill comes into contact with an enemy. So, simply spamming your skill will not generate any energy.
It is therefore best to always perform an elemental skill near an enemy to be sure to collect energy particles from performing the skill. I often make this mistake with Diona as I want to quickly pop her shield at a safe distance from enemies to avoid any damage before switching to one of my damage focus carries.
The second way energy is generated is through injuring and killing enemies. Enemies without an inherent elemental debuff will always generate non-element specific particles or orbs while enemies like slimes that have an inherent elemental debuff will generate particles of the corresponding element.
These are generated at different hp thresholds and upon being killed. This varies between enemies and isn’t worth learning but it is important to know. You can potentially use this to your advantage if you’re close to getting your characters burst and can easily kill an enemy nearby. Energy generation will always be higher when you’re killing off large mobs of enemies than when you’re fighting a single enemy.
The amount of energy generation through this mechanism is much smaller than the other ways but it is still important to understand and know that it exists.
Particles are not generated and only the character performing the attack will gain energy. We see that the energy generation is very slow but because of this energy generation mechanism, energy recharge becomes a much less important stat for the main DPS as they are most often the character on the field and are performing many normal and charged attacks.
The fourth way that energy is generated involves passives from weapons, character constellations, and artifact sets. All of the Favonius weapons have a passive that results in a percentage chance of a crit hit giving energy to the active character.
The passive on these weapons is really only useful if the character using the weapon has a decent crit rate or if they are a bow user and you use them for charged shots as weak spot hits result in an automatic crit.
The Sacrificial weapons all provide a passive which gives a percentage chance of an elemental skill ending its own cooldown. Although this does not generate any energy on its own, the additional elemental skill will not only allow you to do more damage but also generate additional energy. This weapon is most useful on characters whose elemental skill is performed in a single burst and does significant damage.
For example, Sucrose’s E ability is a single quick burst of Anemo damage and the Sacrificial Fragments is her best-in-slot weapon. Because Sucrose can suffer from energy issues due to her high burst energy cost this weapon helps immensely.
The sacrificial weapons are less useful for a character like Fischl who can keep Oz on the field with her elemental skill and burst and the initial burst of damage isn’t significantly higher than the damage Oz does over time. Some character constellations or passives such as Chongyun’s 4th constellation or Jean’s second passive talent will regenerate energy when an action is performed.
Additionally, artifact sets such as the Exile 4 piece set will regenerate energy for other party members when the character uses an elemental burst.
Energy Recharge Stat
The game has a built-in mechanic for increasing the amount of energy regenerated from a given number of particles collected. This is the energy recharge stat that is gained from the secondary stat on many weapons we already discussed or others like the Skyward Pride which do not also have a passive that increases energy recharge. This is also gained from artifact main stats sub stats and set bonuses.
Energy recharge can be a main stat on the sands artifact or a sub stat on any other artifact slots. In addition, energy recharge can be gained from artifact set bonuses including the two-piece and four-piece Exile and Scholar sets, or indirectly through the four-piece Gambler set which can remove elemental skill cooldowns. The higher the energy recharge stat is the faster you’ll gain back your burst for a given amount of energy collected.
Some characters need this additional energy recharge stat to be effective and access their burst more frequently. In these cases, it is worth eliminating some of the benefits that a hp percent main stat will give to a healer or an attack percent main stat will give to a sub DPS. However, at some point, there will be diminishing returns on this stat.
Somewhere between 150 and 200 energy recharge is typically optimal for support units but the exact amount will depend on your team composition and play style as well as how important it is that you access that character’s burst cooldown.
Energy recharge can be too high in which case you would always have enough energy to perform that character’s burst but the burst is not off cooldown. so this exact number may require trial and error for your team.