Here are the complete lists of Dehya materials for his ascension and talents in Genshin Impact. Learn more about his talent scaling stats, base stats, constellations, and community ratings on this page.

![]() | Dehya | |
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Title | Flame-Mane | |
Rarity | ★★★★★ | |
Vision | ![]() | |
Weapon | ![]() | |
Region | Sumeru | |
Special Dish | TBA | |
Release Date | TBA | |
Overall Ratings |
Quick Navigation
Base Stats
Dehya’s ascension stat is Bonus Health, which increases with each ascension phase. Any information here are subject to change.
Level | Hp | Atk | Def | TBA |
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20 | TBA | TBA | TBA | TBA |
40 | TBA | TBA | TBA | TBA |
50 | TBA | TBA | TBA | TBA |
60 | TBA | TBA | TBA | TBA |
70 | TBA | TBA | TBA | TBA |
80 | TBA | TBA | TBA | TBA |
90 | TBA | TBA | TBA | TBA |
Ascension Materials
Dehya materials for ascension are as follows:
Ascension Materials | Quantity |
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![]() | 1 |
![]() | 9 |
![]() | 9 |
![]() | 6 |
![]() | 46 |
![]() | 168 |
![]() | 18 |
![]() | 30 |
![]() | 36 |
Ascension Materials | Quantity |
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![]() | 1 |
![]() | 3 |
![]() | 3 |
Ascension Materials | Quantity |
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![]() | 3 |
![]() | 15 |
![]() | 10 |
![]() | 2 |
Ascension Materials | Quantity |
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![]() | 6 |
![]() | 12 |
![]() | 20 |
![]() | 4 |
Ascension Materials | Quantity |
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![]() | 3 |
![]() | 18 |
![]() | 30 |
![]() | 8 |
Ascension Materials | Quantity |
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![]() | 6 |
![]() | 12 |
![]() | 45 |
![]() | 12 |
Ascension Materials | Quantity |
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![]() | 6 |
![]() | 24 |
![]() | 60 |
![]() | 20 |
Talent Materials
Dehya materials for talent level up are as follows:
Talent Materials | Quantity |
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![]() | 9 |
![]() | 63 |
![]() | 114 |
![]() | 18 |
![]() | 66 |
![]() | 93 |
![]() | 18 |
![]() | 3 |
Talents
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Normal | Performs up to 4 consecutive strike using her Claymore and her martial arts. |
Charge | Drains stamina over time to perform continous slashes. At the end of the sequence, performs a more powerful slash |
Plunge | Plunges from mid air to strike the ground, damaging opponents along the path and dealing AOE dmg upon impact. |

Attributes | Level 1 | Level 10 |
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1-Hit DMG | 62.1% | 122.8% |
2-Hit DMG | 61.7% | 122% |
3-Hit DMG | 76.6% | 151.5% |
4-Hit DMG | 95.3% | 188.4% |
Charged Attack DMG | 56.3% | 111.3% |
Charged Attack Final DMG | 102% | 201% |
Charged Attack Stamina Cost | 40 Per Second | 40 Per Second |
Charged Attack Max Duration | 5 Seconds | 5 Seconds |
Plunge DMG | 74.6% | 147.4% |
Low Plunge DMG | 149% | 295% |
High Plunge DMG | 186% | 368% |
See full attribute scaling and advance properties.
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This art of Dehya’s own invention changes its method of use depending on the combat situation: Indomitable Flame: This skill will be unleashed should there be no Fiery Sanctum created by Dehya herself present at the time. Deals AoE Pyro DMG and creates a field known as Fiery Sanctum. Ranging Flame: This skill will be unleashed should a Fiery Sanctum field created by Dehya herself already exist. Dehya will perform a leaping attack, dealing AoE Pyro DMG before recreating a Fiery Sanctum field at her new position. A Fiery Sanctum field created this way will inherit the original duration of the previous field. Only 1 Ranging Flame can be used throughout a single Fiery Sanctum field’s duration. Fiery Sanctum: When an opponent within a Fiery Sanctum field takes DMG, the field will unleash a coordinated attack, dealing AoE Pyro DMG to them. This effect can be triggered once every 2.5s. Active characters within this field have their resistance to interruption increased, and when such characters take DMG, a portion of that damage will be mitigated and flow into Redmane’s Blood. Dehya will then take this DMG over 10s. When the mitigated DMG stored by Redmane’s Blood reaches or goes over a certain percentage of Dehya’s Max HP. she will stop mitigating DMG in this way. Only 1 Fiery Sanctum created by Dehya can exist at the same time. |

Attributes | Level 1 | Level 15 |
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Indomitable Flame DMG | 112.9% | 268.1% |
Ranging Flame DMG | 132.8% | 315.4% |
Field DMG | 68.8% | 163.4% |
Mitigation | 32% | 56% |
Redmane’s Blood Maximum | 200% Max HP | 200% Max HP |
Field Duration | 12 Seconds | 12 Seconds |
Cooldown | 20 Seconds | 20 Seconds |
See full attribute scaling and advance properties.
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Unleashing her burning anger and casting her blade aside like an inconvenience, Dehya enters the Blazing Lioness state and gain resistance to interruption. In this state, Dehya will automatically and continuously unleash the Flame-Mane’s Fists, dealing Pyro DMG, and when its duration ends, she will unleash an Incineration Drive kick, dealing AoE Pyro DMG. In this state, her Normal Attacks will be replaced by Roaring Barrage. Unleashing Roaring Barrage within 0.4s after each Flame-Mane’s Fist strike will increase the trigger speed of the next Flame-Mane’s Fist strike. If a Fiery Sanctum field created by Dehya’s own Elemental Skill. Molten Inferno, exists when this ability is unleashed, Dehya will retrieve it. and then create another field once Blazing Lioness’s duration expires. This field will then take on the retrieved field’s duration at the moment of its retrieval. |

Attributes | Level 1 | Level 15 |
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Flame-Mane’s Fist DMG | 127.2% | 302.1% |
Incineration Drive DMG | 156.8 | 372.4 |
Duration | 4 Seconds | 4 Seconds |
Cooldown | 18 Seconds | 18 Seconds |
Energy Cost | 70 | 70 |
See full attribute scaling and advance properties.
Passive Talents
Unlock 2 more passive talents for Dehya on first and fourth ascension phase.
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Within 6 seconds after unleashing Molten Inferno: Ranging Flame or The Lioness’ Bite, Dehya will take 60% less DMG when she takes on DMG from Redmane’s Blood. If this ability is triggered again while it is still in effect, its remaining duration will be increased by 6s. |
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When her HP is less than 30%, Dehya will recover 20% of her Max HP and will restore 10% of her Max HP every 2s for the next 10s. This effect can only be triggered once every 20s. |
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Increases the Movement SPD of your own party members by 10% during the day (6:00 – 18:00). Does not take effect in Domains, Trounce Domains, or Spiral Abyss. Not stackable with Passive Talents that provide the exact same effects. |
Constellations
New constellation’s passive abilities can be unlocked for Dehya each time you obtain a character’s specific item called Stella Fortuna and these upgrades can permanently enhance Dehya in various ways.
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Dehya’s Max HP is increased by 20%, and she deals bonus DMG based on her Max HP when using the following attacks: Molten Inferno’s DMG will be increased by 1% of her Max HP. The Lioness’ Bite’s DMG will be increased by 2% of her Max HP. |
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When Dehya uses Molten Inferno: Ranging Flame, the duration of the recreated Fiery Sanctum field will be increased by 6s. Additionally, when a Fiery Sanctum field exists on the field, the active character(s) within the field will increase the DMG dealt by the next Fiery Sanctum coordinated attack by 25% when they are attacked. |
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Increases the level of The Lioness’s Bite by 3. Maximum upgrade level is 15. |
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When Flame-Mane’s Fist and Incineration Drive attacks unleashed during The Lioness’ Bite hit opponents, they will restore 1.5 Energy for Dehya and 2% of her Max HP. This effect can occur once every 0.2s. |
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Increases the Level of Molten Inferno by 3. Maximum upgrade level is 15. |
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The CRIT Rate of The Lioness’ Bite is increased by 10%. Additionally, after a Flame-Mane’s Fist attack hits an opponent and deals CRIT Hits during a single use of The Lioness’ Bite, it will cause the CRIT DMG of The Lioness’ Bite to increase by 15% for the rest of its duration and extend that duration by 0.5s. This effect can trigger every 0.2s. The duration can be extended for a maximum of 2s. and CRIT DMG can be increased by a maximum of 60%. |
Ratings
COMMUNITY RATINGS | ||
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DPS | SUB DPS | SUPPORT |
Why does her vision show Cryo, but has the Pyro icon?
No way, she’s a four star?? Ngl, I thought she’d be a five
I believe that’s a mistake from the website, she’ll most likely be a 5-star character during 3.5 (at least, I can’t think of any new Sumeru 5 stars that’d replace her anyway for this version)
Dehya <3