Amber the gliding champion from Mondstadt, a bow, and pyro user of the base 4 roasters. With her elemental skill, she throws out a Baron Bunny that attracts enemies then exploded over a long period of time.
Table of Contents
Amber Stats
- Rarity: 4 Stars
- Weapon: Bow
- Element: Pyro (Fire)
Amber Build Guide
Amber Talents
Sharpshooter
Normal Attack
Performs up to 5 consecutive shots with a bow.
Charged Attack
Perform a more precise Aimed Shot with increased DMG. While aiming, flames accumulate on the arrowhead. A fully charged flaming arrow will deal Pyro DMG.
Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
1-Hit DMG | 36.1% |
2-Hit DMG | 36.1% |
3-Hit DMG | 46.4% |
4-Hit DMG | 47.3% |
5-Hit DMG | 59.3% |
Aimed Shot | 43.9% |
Fully-Charged Aimed Shot | 124% |
Plunge DMG | 56.8% |
Low / High Plunge DMG | 114% / 142% |
Explosive Puppet
Baron Bunny
- Continuously taunts the enemy, drawing their fire.
- Baron Bunny’s HP scales with Amber’s Max HP.
- When destroyed or when its timer expires, Baron Bunny explodes, dealing AoE Pyro DMG.
Hold
Adjusts the throwing direction of Baron Bunny. The longer the button is held, the further the throw.
Inherited HP | 41.4% |
Explosion DMG | 123% |
CD | 15s |
Fiery Rain
Fires of a shower of arrows, dealing continuous AoE Pyro DMG.
Fiery Rain DMG Per Wave | 28.1% |
Total Fiery Rain DMG | 505% |
Duration | 2s |
CD | 12s |
Energy Cost | 40 |
Amber Passive Talents
Every Arrow Finds Its Target
Increases the CRIT Rate of Fiery Rain by 10% and widens its AoE by 30%. Unlocked at ascension 1.
Precise Shot
Aimed Shot hits on weak points increase ATK by 15% for 10s. Unlocked at ascension 4.
Gliding Champion
Decreases gliding Stamina Consumption of your characters in the party by 20%. Not stackable with Passive Talents that provide the exact same effects. Unlocked automatically.
Amber Constellations
Each Constellation activation requires a Stella Fortuna.
One Arrow to Rule Them All [Lv. 1]
Fires 2 arrows per Aimed Shot. The second arrow deals 20% of the first arrow’s DMG.
Bunny Triggered [Lv. 2]
Baron Bunny, new and improved! Hitting Baron Bunny’s foot with a fully-charged Aimed Shot manually detonates it. Explosion via manual detonation deals 200% additional DMG.
It Burns! [Lv. 3]
Increases the Level of Fiery Rain by 3. Maximum upgrade level is 15.
It’s Not Just Any Doll… [Lv. 4]
Decreases Explosive Puppet’s CD by 20%. Adds 1 additional charge.
It’s Baron Bunny! [Lv. 5]
Increase the Level of Explosive Puppet by 3. Maximum upgrade level is 15.
Wildfire [Lv. 6]
Fiery Rain increases the entire party’s Movement SPD by 15% and ATK by 15% for 10s.
Amber Ascensions
Find out the required Mora and Materials needed for Ambers’s ascensions.
Level | Mora | Materials |
---|---|---|
20 | 20,000 | 1x Agnidus Agate Sliver 3x Small Lamp Grass 3x Firm Arrowhead |
40 | 40,000 | 3x Agnidus Agate Fragment 2x Everflame Seed 10x Small Lamp Grass 15x Firm Arrowhead |
50 | 60,000 | 6x Agnidus Agate Fragment 4x Everflame Seed 20x Small Lamp Grass 12x Sharp Arrowhead |
60 | 80,000 | 3x Agnidus Agate Chunk 8x Everflame Seed 30x Small Lamp Grass 18x Sharp Arrowhead |
70 | 240,000 | 6x Agnidus Agate Chunk 12x Everflame Seed 45x Small Lamp Grass 16x Historic Arrowhead |
80 | ? | 6x Agnidus Agate Gemstone 20x Everflame Seed 60x Small Lamp Grass 24x Historic Arrowhead |
90 | N/A | N/A |